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Teaching introductory undergraduate Physics using commercial video games

Physics Education 2015-05-28 v1

Abstract

Commercial video games are increasingly using sophisticated physics simulations to create a more immersive experience for players. This also makes them a powerful tool for engaging students in learning physics. We provide some examples to show how commercial off-the-shelf games can be used to teach specific topics in introductory undergraduate physics. The examples are selected from a course taught predominantly through the medium of commercial video games.

Keywords

Cite

@article{arxiv.1107.5298,
  title  = {Teaching introductory undergraduate Physics using commercial video games},
  author = {Soumya D. Mohanty and Sergio Cantu},
  journal= {arXiv preprint arXiv:1107.5298},
  year   = {2015}
}

Comments

Accepted to Physics Education, Fig1 does not render properly in this version

R2 v1 2026-06-21T18:42:35.239Z