Teaching introductory undergraduate Physics using commercial video games
Physics Education
2015-05-28 v1
Abstract
Commercial video games are increasingly using sophisticated physics simulations to create a more immersive experience for players. This also makes them a powerful tool for engaging students in learning physics. We provide some examples to show how commercial off-the-shelf games can be used to teach specific topics in introductory undergraduate physics. The examples are selected from a course taught predominantly through the medium of commercial video games.
Keywords
Cite
@article{arxiv.1107.5298,
title = {Teaching introductory undergraduate Physics using commercial video games},
author = {Soumya D. Mohanty and Sergio Cantu},
journal= {arXiv preprint arXiv:1107.5298},
year = {2015}
}
Comments
Accepted to Physics Education, Fig1 does not render properly in this version