English

Sketch2Mesh: Reconstructing and Editing 3D Shapes from Sketches

Computer Vision and Pattern Recognition 2021-10-01 v2

Abstract

Reconstructing 3D shape from 2D sketches has long been an open problem because the sketches only provide very sparse and ambiguous information. In this paper, we use an encoder/decoder architecture for the sketch to mesh translation. When integrated into a user interface that provides camera parameters for the sketches, this enables us to leverage its latent parametrization to represent and refine a 3D mesh so that its projections match the external contours outlined in the sketch. We will show that this approach is easy to deploy, robust to style changes, and effective. Furthermore, it can be used for shape refinement given only single pen strokes. We compare our approach to state-of-the-art methods on sketches -- both hand-drawn and synthesized -- and demonstrate that we outperform them.

Keywords

Cite

@article{arxiv.2104.00482,
  title  = {Sketch2Mesh: Reconstructing and Editing 3D Shapes from Sketches},
  author = {Benoit Guillard and Edoardo Remelli and Pierre Yvernay and Pascal Fua},
  journal= {arXiv preprint arXiv:2104.00482},
  year   = {2021}
}

Comments

ICCV 2021

R2 v1 2026-06-24T00:46:27.899Z