English

Sketch Input Method Editor: A Comprehensive Dataset and Methodology for Systematic Input Recognition

Computer Vision and Pattern Recognition 2024-04-02 v2 Artificial Intelligence

Abstract

With the recent surge in the use of touchscreen devices, free-hand sketching has emerged as a promising modality for human-computer interaction. While previous research has focused on tasks such as recognition, retrieval, and generation of familiar everyday objects, this study aims to create a Sketch Input Method Editor (SketchIME) specifically designed for a professional C4I system. Within this system, sketches are utilized as low-fidelity prototypes for recommending standardized symbols in the creation of comprehensive situation maps. This paper also presents a systematic dataset comprising 374 specialized sketch types, and proposes a simultaneous recognition and segmentation architecture with multilevel supervision between recognition and segmentation to improve performance and enhance interpretability. By incorporating few-shot domain adaptation and class-incremental learning, the network's ability to adapt to new users and extend to new task-specific classes is significantly enhanced. Results from experiments conducted on both the proposed dataset and the SPG dataset illustrate the superior performance of the proposed architecture. Our dataset and code are publicly available at https://github.com/GuangmingZhu/SketchIME.

Keywords

Cite

@article{arxiv.2311.18254,
  title  = {Sketch Input Method Editor: A Comprehensive Dataset and Methodology for Systematic Input Recognition},
  author = {Guangming Zhu and Siyuan Wang and Qing Cheng and Kelong Wu and Hao Li and Liang Zhang},
  journal= {arXiv preprint arXiv:2311.18254},
  year   = {2024}
}

Comments

The paper has been accepted by ACM Multimedia 2023

R2 v1 2026-06-28T13:36:28.275Z