English

Sim-to-Real Model-Based and Model-Free Deep Reinforcement Learning for Tactile Pushing

Robotics 2023-07-27 v1

Abstract

Object pushing presents a key non-prehensile manipulation problem that is illustrative of more complex robotic manipulation tasks. While deep reinforcement learning (RL) methods have demonstrated impressive learning capabilities using visual input, a lack of tactile sensing limits their capability for fine and reliable control during manipulation. Here we propose a deep RL approach to object pushing using tactile sensing without visual input, namely tactile pushing. We present a goal-conditioned formulation that allows both model-free and model-based RL to obtain accurate policies for pushing an object to a goal. To achieve real-world performance, we adopt a sim-to-real approach. Our results demonstrate that it is possible to train on a single object and a limited sample of goals to produce precise and reliable policies that can generalize to a variety of unseen objects and pushing scenarios without domain randomization. We experiment with the trained agents in harsh pushing conditions, and show that with significantly more training samples, a model-free policy can outperform a model-based planner, generating shorter and more reliable pushing trajectories despite large disturbances. The simplicity of our training environment and effective real-world performance highlights the value of rich tactile information for fine manipulation. Code and videos are available at https://sites.google.com/view/tactile-rl-pushing/.

Keywords

Cite

@article{arxiv.2307.14272,
  title  = {Sim-to-Real Model-Based and Model-Free Deep Reinforcement Learning for Tactile Pushing},
  author = {Max Yang and Yijiong Lin and Alex Church and John Lloyd and Dandan Zhang and David A. W. Barton and Nathan F. Lepora},
  journal= {arXiv preprint arXiv:2307.14272},
  year   = {2023}
}

Comments

Accepted by IEEE Robotics and Automation Letters (RA-L)

R2 v1 2026-06-28T11:40:51.380Z