Semialgebraic Range Stabbing, Ray Shooting, and Intersection Counting in the Plane
Abstract
Polynomial partitioning techniques have recently led to improved geometric data structures for a variety of fundamental problems related to semialgebraic range searching and intersection searching in 3D and higher dimensions (e.g., see [Agarwal, Aronov, Ezra, and Zahl, SoCG 2019; Ezra and Sharir, SoCG 2021; Agarwal, Aronov, Ezra, Katz, and Sharir, SoCG 2022]). They have also led to improved algorithms for offline versions of semialgebraic range searching in 2D, via lens-cutting [Sharir and Zahl (2017)]. In this paper, we show that these techniques can yield new data structures for a number of other 2D problems even for online queries: 1. Semialgebraic range stabbing. We present a data structure for semialgebraic ranges in 2D of constant description complexity with preprocessing time and space, so that we can count the number of ranges containing a query point in time, for an arbitrarily small constant . 2. Ray shooting amid algebraic arcs. We present a data structure for algebraic arcs in 2D of constant description complexity with preprocessing time and space, so that we can find the first arc hit by a query (straight-line) ray in time. 3. Intersection counting amid algebraic arcs. We present a data structure for algebraic arcs in 2D of constant description complexity with preprocessing time and space, so that we can count the number of intersection points with a query algebraic arc of constant description complexity in time. In particular, this implies an -time algorithm for counting intersections between two sets of algebraic arcs in 2D.
Cite
@article{arxiv.2403.12303,
title = {Semialgebraic Range Stabbing, Ray Shooting, and Intersection Counting in the Plane},
author = {Timothy M. Chan and Pingan Cheng and Da Wei Zheng},
journal= {arXiv preprint arXiv:2403.12303},
year = {2024}
}
Comments
SOCG 2024