English

Scalable Mechanism Design for Multi-Agent Path Finding

Artificial Intelligence 2026-03-02 v2 Computer Science and Game Theory Multiagent Systems

Abstract

Multi-Agent Path Finding (MAPF) involves determining paths for multiple agents to travel simultaneously and collision-free through a shared area toward given goal locations. This problem is computationally complex, especially when dealing with large numbers of agents, as is common in realistic applications like autonomous vehicle coordination. Finding an optimal solution is often computationally infeasible, making the use of approximate, suboptimal algorithms essential. Adding to the complexity, agents might act in a self-interested and strategic way, possibly misrepresenting their goals to the MAPF algorithm if it benefits them. Although the field of mechanism design offers tools to align incentives, using these tools without careful consideration can fail when only having access to approximately optimal outcomes. In this work, we introduce the problem of scalable mechanism design for MAPF and propose three strategyproof mechanisms, two of which even use approximate MAPF algorithms. We test our mechanisms on realistic MAPF domains with problem sizes ranging from dozens to hundreds of agents. We find that they improve welfare beyond a simple baseline.

Keywords

Cite

@article{arxiv.2401.17044,
  title  = {Scalable Mechanism Design for Multi-Agent Path Finding},
  author = {Paul Friedrich and Yulun Zhang and Michael Curry and Ludwig Dierks and Stephen McAleer and Jiaoyang Li and Tuomas Sandholm and Sven Seuken},
  journal= {arXiv preprint arXiv:2401.17044},
  year   = {2026}
}

Comments

12 pages, 5 figures. IJCAI'24 camera-ready version

R2 v1 2026-06-28T14:31:50.494Z