English

Robust Information Design for Multi-Agent Systems with Complementarities: Smallest-Equilibrium Threshold Policies

Computer Science and Game Theory 2026-02-27 v1 Multiagent Systems

Abstract

We study information design in multi-agent systems (MAS) with binary actions and strategic complementarities, where an external designer influences behavior only through signals. Agents play the smallest-equilibrium of the induced Bayesian game, reflecting conservative, coordination-averse behavior typical in distributed systems. We show that when utilities admit a convex potential and welfare is convex, the robustly implementable optimum has a remarkably simple form: perfect coordination at each state: either everyone acts or no one does. We provide a constructive threshold rule: compute a one-dimensional score for each state, sort states, and pick a single threshold (with a knife-edge lottery for at most one state). This rule is an explicit optimal vertex of a linear program (LP) characterized by feasibility and sequential obedience constraints. Empirically, in both vaccination and technology-adoption domains, our constructive policy matches LP optima, scales as O(ΘlogΘ)O(|\Theta|\log|\Theta|), and avoids the inflated welfare predicted by obedience-only designs that assume the designer can dictate the (best) equilibrium. The result is a general, scalable recipe for robust coordination in MAS with complementarities.

Keywords

Cite

@article{arxiv.2602.22915,
  title  = {Robust Information Design for Multi-Agent Systems with Complementarities: Smallest-Equilibrium Threshold Policies},
  author = {Farzaneh Farhadi and Maria Chli},
  journal= {arXiv preprint arXiv:2602.22915},
  year   = {2026}
}

Comments

This paper has been accepted for publication in Proceedings of the 25th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2026). The final published version will be available via the ACM Digital Library

R2 v1 2026-07-01T10:53:47.125Z