Human-Computer Interaction · Computer Science
Results of the 2023 Census of Beat Saber Users: Virtual Reality Gaming Population Insights and Factors Affecting Virtual Reality E-Sports Performance
Vivek Nair, Viktor Radulov, James F. O'Brien
2023-05-31
Human-Computer Interaction · Computer Science
Inferring Private Personal Attributes of Virtual Reality Users from Head and Hand Motion Data
Vivek Nair, Christian Rack, Wenbo Guo, Rui Wang +7
2023-06-13
Artificial Intelligence · Computer Science
VR.net: A Real-world Dataset for Virtual Reality Motion Sickness Research
Elliott Wen, Chitralekha Gupta, Prasanth Sasikumar, Mark Billinghurst +4
2023-06-07
Robotics · Computer Science
V-Dreamer: Automating Robotic Simulation and Trajectory Synthesis via Video Generation Priors
Songjia He, Zixuan Chen, Hongyu Ding, Dian Shao +4
2026-03-20
Human-Computer Interaction · Computer Science
SABER: Spatial Attention, Brain, Extended Reality
Tom Bullock, Emily Machniak, You-Jin Kim, Radha Kumaran +8
2026-03-27
Machine Learning · Computer Science
VRScout: Towards Real-Time, Autonomous Testing of Virtual Reality Games
Yurun Wu, Yousong Sun, Burkhard Wunsche, Jia Wang +1
2025-11-04
Computer Vision and Pattern Recognition · Computer Science
From Sparse Signal to Smooth Motion: Real-Time Motion Generation with Rolling Prediction Models
German Barquero, Nadine Bertsch, Manojkumar Marramreddy, Carlos Chacón +7
2025-04-08
Software Engineering · Computer Science
System Test Generation for Virtual Reality Applications using Scenario Models
Gerry Longfils, Maxime Cauz, Arnaud Blouin, Xavier Devroey
2026-05-11
Artificial Intelligence · Computer Science
The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning
Fabien Tencé, Cédric Buche, Pierre De Loor, Olivier Marc
2010-09-03
Robotics · Computer Science
Real-time Perception meets Reactive Motion Generation
Daniel Kappler, Franziska Meier, Jan Issac, Jim Mainprice +6
2017-10-09
Artificial Intelligence · Computer Science
FactorSim: Generative Simulation via Factorized Representation
Fan-Yun Sun, S. I. Harini, Angela Yi, Yihan Zhou +5
2024-11-12
Graphics · Computer Science
Neural3Points: Learning to Generate Physically Realistic Full-body Motion for Virtual Reality Users
Yongjing Ye, Libin Liu, Lei Hu, Shihong Xia
2022-09-14
Computer Vision and Pattern Recognition · Computer Science
From Virtual Games to Real-World Play
Wenqiang Sun, Fangyun Wei, Jinjing Zhao, Xi Chen +4
2025-06-24
Human-Computer Interaction · Computer Science
Innovative Weight Simulation in Virtual Reality Cube Games: A Pseudo-Haptic Approach
Woan Ning Lim, Edric Yi Junn Leong, Yun Li Lee, Kian Meng Yap
2024-11-11
Robotics · Computer Science
SABER: A Scalable Action-Based Embodied Dataset for Real-World VLA Adaptation
Narsimha Menga, Parikshit Sakurikar, Amirreza Rouhi, Satya Sai Reddy +5
2026-05-12
Graphics · Computer Science
Heter-Sim: Heterogeneous multi-agent systems simulation by interactive data-driven optimization
Jiaping Ren, Wei Xiang, Yangxi Xiao, Ruigang Yang +2
2018-12-04
Computer Vision and Pattern Recognition · Computer Science
Learning to Simulate Dynamic Environments with GameGAN
Seung Wook Kim, Yuhao Zhou, Jonah Philion, Antonio Torralba +1
2020-05-26
Robotics · Computer Science
RoboCurate: Harnessing Diversity with Action-Verified Neural Trajectory for Robot Learning
Seungku Kim, Suhyeok Jang, Byungjun Yoon, Dongyoung Kim +2
2026-02-24
Computer Vision and Pattern Recognition · Computer Science
Neural Re-Simulation for Generating Bounces in Single Images
Carlo Innamorati, Bryan Russell, Danny M. Kaufman, and Niloy J. Mitra
2019-08-27
Human-Computer Interaction · Computer Science
Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay
Jialin Wang, Hai-Ning Liang, Diego Monteiro, Wenge Xu +2
2020-10-14
Computer Vision and Pattern Recognition · Computer Science
Efficient neural supersampling on a novel gaming dataset
Antoine Mercier, Ruan Erasmus, Yashesh Savani, Manik Dhingra +2
2023-08-04