English

RESPRECT: Speeding-up Multi-fingered Grasping with Residual Reinforcement Learning

Robotics 2024-06-11 v1

Abstract

Deep Reinforcement Learning (DRL) has proven effective in learning control policies using robotic grippers, but much less practical for solving the problem of grasping with dexterous hands -- especially on real robotic platforms -- due to the high dimensionality of the problem. In this work, we focus on the multi-fingered grasping task with the anthropomorphic hand of the iCub humanoid. We propose the RESidual learning with PREtrained CriTics (RESPRECT) method that, starting from a policy pre-trained on a large set of objects, can learn a residual policy to grasp a novel object in a fraction (5×\sim 5 \times faster) of the timesteps required to train a policy from scratch, without requiring any task demonstration. To our knowledge, this is the first Residual Reinforcement Learning (RRL) approach that learns a residual policy on top of another policy pre-trained with DRL. We exploit some components of the pre-trained policy during residual learning that further speed-up the training. We benchmark our results in the iCub simulated environment, and we show that RESPRECT can be effectively used to learn a multi-fingered grasping policy on the real iCub robot. The code to reproduce the experiments is released together with the paper with an open source license.

Keywords

Cite

@article{arxiv.2401.14858,
  title  = {RESPRECT: Speeding-up Multi-fingered Grasping with Residual Reinforcement Learning},
  author = {Federico Ceola and Lorenzo Rosasco and Lorenzo Natale},
  journal= {arXiv preprint arXiv:2401.14858},
  year   = {2024}
}

Comments

IEEE Robotics and Automation Letters

R2 v1 2026-06-28T14:28:07.679Z