English

Real-time Image Smoothing via Iterative Least Squares

Graphics 2020-05-19 v2

Abstract

Edge-preserving image smoothing is a fundamental procedure for many computer vision and graphic applications. There is a tradeoff between the smoothing quality and the processing speed: the high smoothing quality usually requires a high computational cost which leads to the low processing speed. In this paper, we propose a new global optimization based method, named iterative least squares (ILS), for efficient edge-preserving image smoothing. Our approach can produce high-quality results but at a much lower computational cost. Comprehensive experiments demonstrate that the propose method can produce results with little visible artifacts. Moreover, the computation of ILS can be highly parallel, which can be easily accelerated through either multi-thread computing or the GPU hardware. With the acceleration of a GTX 1080 GPU, it is able to process images of 1080p resolution (1920×10801920\times1080) at the rate of 20fps for color images and 47fps for gray images. In addition, the ILS is flexible and can be modified to handle more applications that require different smoothing properties. Experimental results of several applications show the effectiveness and efficiency of the proposed method. The code is available at \url{https://github.com/wliusjtu/Real-time-Image-Smoothing-via-Iterative-Least-Squares}

Keywords

Cite

@article{arxiv.2003.07504,
  title  = {Real-time Image Smoothing via Iterative Least Squares},
  author = {Wei Liu and Pingping Zhang and Xiaolin Huang and Jie Yang and Chunhua Shen and Ian Reid},
  journal= {arXiv preprint arXiv:2003.07504},
  year   = {2020}
}

Comments

24 pages, accepted to ACM Transactions on Graphics, presented at SIGGRAPH 2020

R2 v1 2026-06-23T14:16:53.498Z