English

Real-time 3D reconstruction from single-photon lidar data using plug-and-play point cloud denoisers

Image and Video Processing 2020-01-08 v2 Optics

Abstract

Single-photon lidar has emerged as a prime candidate technology for depth imaging through challenging environments. Until now, a major limitation has been the significant amount of time required for the analysis of the recorded data. Here we show a new computational framework for real-time three-dimensional (3D) scene reconstruction from single-photon data. By combining statistical models with highly scalable computational tools from the computer graphics community, we demonstrate 3D reconstruction of complex outdoor scenes with processing times of the order of 20 ms, where the lidar data was acquired in broad daylight from distances up to 320 metres. The proposed method can handle an unknown number of surfaces in each pixel, allowing for target detection and imaging through cluttered scenes. This enables robust, real-time target reconstruction of complex moving scenes, paving the way for single-photon lidar at video rates for practical 3D imaging applications.

Keywords

Cite

@article{arxiv.1905.06700,
  title  = {Real-time 3D reconstruction from single-photon lidar data using plug-and-play point cloud denoisers},
  author = {Julián Tachella and Yoann Altmann and Nicolas Mellado and Aongus McCarthy and Rachael Tobin and Gerald S. Buller and Jean-Yves Tourneret and Stephen McLaughlin},
  journal= {arXiv preprint arXiv:1905.06700},
  year   = {2020}
}
R2 v1 2026-06-23T09:08:37.235Z