English

Random Reshuffling-Based Distributed Nash Equilibrium Seeking

Optimization and Control 2026-04-06 v1

Abstract

This paper studies random reshuffling (RR)-based distributed Nash equilibrium seeking for noncooperative games. The game is motivated as a sample-average approximation of an underlying expected-value stochastic game, while the algorithmic focus is placed on the resulting finite-sum equilibrium problem. Unlike existing distributed stochastic Nash equilibrium methods that mainly rely on with-replacement sampling, the proposed approach incorporates without-replacement component updates into equilibrium computation over networks. We first consider a full-information benchmark, for which an intermediate reference trajectory and a shuffling variance are introduced to characterize the epoch-wise dynamics induced by RR. The method is then extended to the more practical partial-decision-information setting, where each player updates its action using local estimates of the joint action profile. For the full-information case, a descent-type bound is established for the RR iterates. For the distributed partial-decision-information case, it is shown that, under constant parameters, the proposed algorithm converges linearly to a neighborhood of the Nash equilibrium, while under diminishing parameters, it converges exactly to the Nash equilibrium almost surely and in mean square. Numerical experiments on an EV charging game and a nonquadratic edge resource admission game demonstrate that RR consistently outperforms the conventional with-replacement SGD baseline in both steady-state accuracy and long-horizon performance.

Keywords

Cite

@article{arxiv.2604.02858,
  title  = {Random Reshuffling-Based Distributed Nash Equilibrium Seeking},
  author = {Jun Hu and Chao Sun and Chen Bo and Jianzheng Wang and Zheming Wang},
  journal= {arXiv preprint arXiv:2604.02858},
  year   = {2026}
}
R2 v1 2026-07-01T11:52:33.807Z