English

Prophecies all the Way: Game-based Model-Checking for HyperQPTL beyond $\forall^*\exists^*$

Logic in Computer Science 2025-08-01 v4 Formal Languages and Automata Theory

Abstract

Model-checking HyperLTL, a temporal logic expressing properties of sets of traces with applications to information-flow based security and privacy, has a decidable, but TOWER-complete, model-checking problem. While the classical model-checking algorithm for full HyperLTL is automata-theoretic, more recently, a game-based alternative for the \forall^*\exists^*-fragment has been presented. Here, we employ imperfect information-games to extend the game-based approach to full HyperQPTL, which features arbitrary quantifier prefixes and quantification over propositions and can express every ω\omega-regular hyperproperty. As a byproduct of our game-based algorithm, we obtain finite-state implementations of Skolem functions via transducers with lookahead that explain satisfaction or violation of HyperQPTL properties.

Keywords

Cite

@article{arxiv.2504.08575,
  title  = {Prophecies all the Way: Game-based Model-Checking for HyperQPTL beyond $\forall^*\exists^*$},
  author = {Sarah Winter and Martin Zimmermann},
  journal= {arXiv preprint arXiv:2504.08575},
  year   = {2025}
}
R2 v1 2026-06-28T22:54:54.374Z