Prophecies all the Way: Game-based Model-Checking for HyperQPTL beyond $\forall^*\exists^*$
Abstract
Model-checking HyperLTL, a temporal logic expressing properties of sets of traces with applications to information-flow based security and privacy, has a decidable, but TOWER-complete, model-checking problem. While the classical model-checking algorithm for full HyperLTL is automata-theoretic, more recently, a game-based alternative for the -fragment has been presented. Here, we employ imperfect information-games to extend the game-based approach to full HyperQPTL, which features arbitrary quantifier prefixes and quantification over propositions and can express every -regular hyperproperty. As a byproduct of our game-based algorithm, we obtain finite-state implementations of Skolem functions via transducers with lookahead that explain satisfaction or violation of HyperQPTL properties.
Keywords
Cite
@article{arxiv.2504.08575,
title = {Prophecies all the Way: Game-based Model-Checking for HyperQPTL beyond $\forall^*\exists^*$},
author = {Sarah Winter and Martin Zimmermann},
journal= {arXiv preprint arXiv:2504.08575},
year = {2025}
}