English

Possibilities of Recursive GPU Mapping for Discrete Orthogonal Simplices

Distributed, Parallel, and Cluster Computing 2016-10-25 v1

Abstract

The problem of parallel thread mapping is studied for the case of discrete orthogonal mm-simplices. The possibility of a O(1)O(1) time recursive block-space map λ:ZmZm\lambda: \mathbb{Z}^m \mapsto \mathbb{Z}^m is analyzed from the point of view of parallel space efficiency and potential performance improvement. The 22-simplex and 33-simplex are analyzed as special cases, where constant time maps are found, providing a potential improvement of up to 2×2\times and 6×6\times more efficient than a bounding-box approach, respectively. For the general case it is shown that finding an efficient recursive parallel space for an mm-simplex depends of the choice of two parameters, for which some insights are provided which can lead to a volume that matches the mm-simplex for n>n0n>n_0, making parallel space approximately m!m! times more efficient than a bounding-box.

Keywords

Cite

@article{arxiv.1610.07394,
  title  = {Possibilities of Recursive GPU Mapping for Discrete Orthogonal Simplices},
  author = {Cristóbal A. Navarro and Benjamín Bustos and Nancy Hitscheld},
  journal= {arXiv preprint arXiv:1610.07394},
  year   = {2016}
}
R2 v1 2026-06-22T16:29:27.738Z