Point clouds are a promising video representation for virtual and augmented reality. Their high-bitrate, however, has so far limited the practicality of live streaming systems. In this work, we leverage the delivery timeout feature within the Media Over QUIC protocol to perform implicit server-side adaptation based on an application's latency target. Through experimentation with several publisher and network configurations, we demonstrate that our system unlocks a unique trade-off on a per-client basis: applications with lower latency requirements will receive lower-quality video, while applications with more relaxed latency requirements will receive higher-quality video.
@article{arxiv.2507.15673,
title = {Point Cloud Streaming with Latency-Driven Implicit Adaptation using MoQ},
author = {Andrew Freeman and Michael Rudolph and Amr Rizk},
journal= {arXiv preprint arXiv:2507.15673},
year = {2026}
}