English

Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splatting

Graphics 2026-04-10 v2 Computer Vision and Pattern Recognition

Abstract

Rendering realistic human-object interactions (HOIs) from sparse-view inputs is a challenging yet crucial task for various real-world applications. Existing methods often struggle to simultaneously achieve high rendering quality, physical plausibility, and computational efficiency. To address these limitations, we propose HOGS (Human-Object Rendering via 3D Gaussian Splatting), a novel framework for efficient HOI rendering with physically plausible geometric constraints from sparse views. HOGS represents both humans and objects as dynamic 3D Gaussians. Central to HOGS is a novel optimization process that operates directly on these Gaussians to enforce geometric consistency (i.e., preventing inter-penetration or floating contacts) to achieve physical plausibility. To support this core optimization under sparse-view ambiguity, our framework incorporates two pre-trained modules: an optimization-guided Human Pose Refiner for robust estimation under sparse-view occlusions, and a Human-Object Contact Predictor that efficiently identifies interaction regions to guide our novel contact and separation losses. Extensive experiments on both human-object and hand-object interaction datasets demonstrate that HOGS achieves state-of-the-art rendering quality and maintains high computational efficiency.

Keywords

Cite

@article{arxiv.2503.09640,
  title  = {Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splatting},
  author = {Weiquan Wang and Jun Xiao and Yi Yang and Yueting Zhuang and Long Chen},
  journal= {arXiv preprint arXiv:2503.09640},
  year   = {2026}
}

Comments

16 pages, 14 figures, accepted by IEEE Transactions on Image Processing (TIP)

R2 v1 2026-06-28T22:17:57.978Z