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Photorealistic Material Editing Through Direct Image Manipulation

Graphics 2019-09-26 v1 Machine Learning

Abstract

Creating photorealistic materials for light transport algorithms requires carefully fine-tuning a set of material properties to achieve a desired artistic effect. This is typically a lengthy process that involves a trained artist with specialized knowledge. In this work, we present a technique that aims to empower novice and intermediate-level users to synthesize high-quality photorealistic materials by only requiring basic image processing knowledge. In the proposed workflow, the user starts with an input image and applies a few intuitive transforms (e.g., colorization, image inpainting) within a 2D image editor of their choice, and in the next step, our technique produces a photorealistic result that approximates this target image. Our method combines the advantages of a neural network-augmented optimizer and an encoder neural network to produce high-quality output results within 30 seconds. We also demonstrate that it is resilient against poorly-edited target images and propose a simple extension to predict image sequences with a strict time budget of 1-2 seconds per image.

Keywords

Cite

@article{arxiv.1909.11622,
  title  = {Photorealistic Material Editing Through Direct Image Manipulation},
  author = {Károly Zsolnai-Fehér and Peter Wonka and Michael Wimmer},
  journal= {arXiv preprint arXiv:1909.11622},
  year   = {2019}
}

Comments

The high-resolution paper, supplementary materials, video and source code are available here: https://users.cg.tuwien.ac.at/zsolnai/gfx/photorealistic-material-editing/

R2 v1 2026-06-23T11:25:45.391Z