English

Perception of Human Motion with Different Geometric Models

Graphics 2023-02-22 v2

Abstract

Human figures have been animated using a variety of geometric models including stick figures, polygonal models, and NURBS-based models with muscles, flexible skin, or clothing. This paper reports on experimental results indicating that a viewer's perception of motion characteristics is affected by the geometric model used for rendering. Subjects were shown a series of paired motion sequences and asked if the two motions in each pair were the same or different. The motion sequences in each pair were rendered using the same geometric model. For the three types of motion variation tested, sensitivity scores indicate that subjects were better able to observe changes with the polygonal model than they were with the stick figure model.

Keywords

Cite

@article{arxiv.2302.07489,
  title  = {Perception of Human Motion with Different Geometric Models},
  author = {Jessica K. Hodgins and James F. O'Brien and Jack Tumblin},
  journal= {arXiv preprint arXiv:2302.07489},
  year   = {2023}
}

Comments

13 pages, 9 figures. A previous version of this paper (v1) appeared in Graphics Interface 1997. This version of the paper (v2) appeared in IEEE Transactions on Visualization and Computer Graphics, 4(4):101-113, December 1998. Alternate locations of this paper: http://graphics.berkeley.edu/papers/Hodgins-PHM-1998-12 and https://ieeexplore.ieee.org/document/765325

R2 v1 2026-06-28T08:40:28.942Z