English

Optimal Path Planning in Hostile Environments

Computer Science and Game Theory 2026-03-20 v1 Multiagent Systems

Abstract

Coordinating agents through hazardous environments, such as aid-delivering drones navigating conflict zones or field robots traversing deployment areas filled with obstacles, poses fundamental planning challenges. We introduce and analyze the computational complexity of a new multi-agent path planning problem that captures this setting. A group of identical agents begins at a common start location and must navigate a graph-based environment to reach a common target. The graph contains hazards that eliminate agents upon contact but then enter a known cooldown period before reactivating. In this discrete-time, fully-observable, deterministic setting, the planning task is to compute a movement schedule that maximizes the number of agents reaching the target. We first prove that, despite the exponentially large space of feasible plans, optimal plans require only polynomially-many steps, establishing membership in NP. We then show that the problem is NP-hard even when the environment graph is a tree. On the positive side, we present a polynomial-time algorithm for graphs consisting of vertex-disjoint paths from start to target. Our results establish a rich computational landscape for this problem, identifying both intractable and tractable fragments.

Keywords

Cite

@article{arxiv.2603.18958,
  title  = {Optimal Path Planning in Hostile Environments},
  author = {Andrzej Kaczmarczyk and Šimon Schierreich and Nicholas Axel Tanujaya and Haifeng Xu},
  journal= {arXiv preprint arXiv:2603.18958},
  year   = {2026}
}

Comments

Accepted for publication at ICAPS-2026 (25 pages, 6 figures)

R2 v1 2026-07-01T11:28:14.237Z