English

Optimal Offline Dynamic $2,3$-Edge/Vertex Connectivity

Data Structures and Algorithms 2019-03-22 v2

Abstract

We give offline algorithms for processing a sequence of 22 and 33 edge and vertex connectivity queries in a fully-dynamic undirected graph. While the current best fully-dynamic online data structures for 33-edge and 33-vertex connectivity require O(n2/3)O(n^{2/3}) and O(n)O(n) time per update, respectively, our per-operation cost is only O(logn)O(\log n), optimal due to the dynamic connectivity lower bound of Patrascu and Demaine. Our approach utilizes a divide and conquer scheme that transforms a graph into smaller equivalents that preserve connectivity information. This construction of equivalents is closely-related to the development of vertex sparsifiers, and shares important connections to several upcoming results in dynamic graph data structures, outside of just the offline model.

Keywords

Cite

@article{arxiv.1708.03812,
  title  = {Optimal Offline Dynamic $2,3$-Edge/Vertex Connectivity},
  author = {Richard Peng and Bryce Sandlund and Daniel D. Sleator},
  journal= {arXiv preprint arXiv:1708.03812},
  year   = {2019}
}

Comments

Revised version of a WADS '13 submission

R2 v1 2026-06-22T21:13:13.407Z