Optimal mechanisms with budget for user generated contents
Computer Science and Game Theory
2019-07-11 v1 Multiagent Systems
Abstract
In this paper, we design gross product maximization mechanisms which incentivize users to upload high-quality contents on user-generated-content (UGC) websites. We show that, the proportional division mechanism, which is widely used in practice, can perform arbitrarily bad in the worst case. The problem can be formulated using a linear program with bounded and increasing variables. We then present an algorithm to find the optimal mechanism, where n is the number of players.
Keywords
Cite
@article{arxiv.1907.04740,
title = {Optimal mechanisms with budget for user generated contents},
author = {Mengjing Chen and Pingzhong Tang and Zihe Wang and Shenke Xiao and Xiwang Yang},
journal= {arXiv preprint arXiv:1907.04740},
year = {2019}
}