On Guarding Orthogonal Polygons with Sliding Cameras
Computational Geometry
2016-04-26 v1
Abstract
A sliding camera inside an orthogonal polygon is a point guard that travels back and forth along an orthogonal line segment in . The sliding camera can see a point in if the perpendicular from onto is inside . In this paper, we give the first constant-factor approximation algorithm for the problem of guarding with the minimum number of sliding cameras. Next, we show that the sliding guards problem is linear-time solvable if the (suitably defined) dual graph of the polygon has bounded treewidth. Finally, we study art gallery theorems for sliding cameras, thus, give upper and lower bounds in terms of the number of guards needed relative to the number of vertices .
Cite
@article{arxiv.1604.07099,
title = {On Guarding Orthogonal Polygons with Sliding Cameras},
author = {Therese Biedl and Timothy M. Chan and Stephanie Lee and Saeed Mehrabi and Fabrizio Montecchiani and Hamideh Vosoughpour},
journal= {arXiv preprint arXiv:1604.07099},
year = {2016}
}
Comments
15 pages