English

Memory-Augmented State Machine Prompting: A Novel LLM Agent Framework for Real-Time Strategy Games

Artificial Intelligence 2025-10-22 v1

Abstract

This paper proposes Memory-Augmented State Machine Prompting (MASMP), a novel framework for LLM agents in real-time strategy games. Addressing key challenges like hallucinations and fragmented decision-making in existing approaches, MASMP integrates state machine prompting with memory mechanisms to unify structured actions with long-term tactical coherence. The framework features: (1) a natural language-driven state machine architecture that guides LLMs to emulate finite state machines and behavior trees through prompts, and (2) a lightweight memory module preserving strategic variables (e.g., tactics, priority units) across decision cycles. Experiments in StarCraft II demonstrate MASMP's 60% win rate against the hardest built-in AI (Lv7), vastly outperforming baselines (0%). Case studies reveal the method retains LLMs' semantic comprehension while resolving the "Knowing-Doing Gap" through strict state-action mapping, achieving both interpretability and FSM-like reliability. This work establishes a new paradigm for combining neural and symbolic AI in complex decision-making.

Keywords

Cite

@article{arxiv.2510.18395,
  title  = {Memory-Augmented State Machine Prompting: A Novel LLM Agent Framework for Real-Time Strategy Games},
  author = {Runnan Qi and Yanan Ni and Lumin Jiang and Zongyuan Li and Kuihua Huang and Xian Guo},
  journal= {arXiv preprint arXiv:2510.18395},
  year   = {2025}
}

Comments

10 pages, 4 figures, 1 table, 1 algorithm. Submitted to conference

R2 v1 2026-07-01T06:57:24.513Z