Maker-Breaker Percolation Games I: Crossing Grids
Abstract
Motivated by problems in percolation theory, we study the following 2-player positional game. Let be a rectangular grid-graph with vertices in each row and vertices in each column. Two players, Maker and Breaker, play in alternating turns. On each of her turns, Maker claims (as-yet unclaimed) edges of the board , while on each of his turns Breaker claims (as-yet unclaimed) edges of the board and destroys them. Maker wins the game if she manages to claim all the edges of a crossing path joining the left-hand side of the board to its right-hand side, otherwise Breaker wins. We call this game the -crossing game on . Given , for which pairs does Maker have a winning strategy for the -crossing game on ? The -case corresponds exactly to the popular game of Bridg-it, which is well understood due to it being a special case of the older Shannon switching game. In this paper, we study the general -case. Our main result is to establish the following transition: If , then Maker wins the game on arbitrarily long versions of the narrowest board possible, i.e. Maker has a winning strategy for the -crossing game on for any ; if , then for every width of the board, Breaker has a winning strategy for the -crossing game on for all sufficiently large board-lengths . Our winning strategies in both cases adapt more generally to other grids and crossing games. In addition we pose many new questions and problems.
Keywords
Cite
@article{arxiv.1810.05190,
title = {Maker-Breaker Percolation Games I: Crossing Grids},
author = {A. Nicholas Day and Victor Falgas-Ravry},
journal= {arXiv preprint arXiv:1810.05190},
year = {2020}
}
Comments
29 pages, 7 figures