English

Learning-Based Animation of Clothing for Virtual Try-On

Computer Vision and Pattern Recognition 2019-03-19 v1

Abstract

This paper presents a learning-based clothing animation method for highly efficient virtual try-on simulation. Given a garment, we preprocess a rich database of physically-based dressed character simulations, for multiple body shapes and animations. Then, using this database, we train a learning-based model of cloth drape and wrinkles, as a function of body shape and dynamics. We propose a model that separates global garment fit, due to body shape, from local garment wrinkles, due to both pose dynamics and body shape. We use a recurrent neural network to regress garment wrinkles, and we achieve highly plausible nonlinear effects, in contrast to the blending artifacts suffered by previous methods. At runtime, dynamic virtual try-on animations are produced in just a few milliseconds for garments with thousands of triangles. We show qualitative and quantitative analysis of results

Keywords

Cite

@article{arxiv.1903.07190,
  title  = {Learning-Based Animation of Clothing for Virtual Try-On},
  author = {Igor Santesteban and Miguel A. Otaduy and Dan Casas},
  journal= {arXiv preprint arXiv:1903.07190},
  year   = {2019}
}

Comments

Eurographics 2019

R2 v1 2026-06-23T08:10:48.852Z