English

How to Exhibit More Predictable Behaviors

Artificial Intelligence 2024-10-08 v2

Abstract

This paper looks at predictability problems, i.e., wherein an agent must choose its strategy in order to optimize the predictions that an external observer could make. We address these problems while taking into account uncertainties on the environment dynamics and on the observed agent's policy. To that end, we assume that the observer 1. seeks to predict the agent's future action or state at each time step, and 2. models the agent using a stochastic policy computed from a known underlying problem, and we leverage on the framework of observer-aware Markov decision processes (OAMDPs). We propose action and state predictability performance criteria through reward functions built on the observer's belief about the agent policy; show that these induced predictable OAMDPs can be represented by goal-oriented or discounted MDPs; and analyze the properties of the proposed reward functions both theoretically and empirically on two types of grid-world problems.

Keywords

Cite

@article{arxiv.2404.11296,
  title  = {How to Exhibit More Predictable Behaviors},
  author = {Salomé Lepers and Sophie Lemonnier and Vincent Thomas and Olivier Buffet},
  journal= {arXiv preprint arXiv:2404.11296},
  year   = {2024}
}

Comments

21 pages, 14 figures, 2 tables

R2 v1 2026-06-28T15:57:08.325Z