English

How Clued up are LLMs? Evaluating Multi-Step Deductive Reasoning in a Text-Based Game Environment

Artificial Intelligence 2026-03-19 v1 Computation and Language

Abstract

Deducing whodunit proves challenging for LLM agents. In this paper, we implement a text-based multi-agent version of the classic board game Clue as a rule-based testbed for evaluating multi-step deductive reasoning, with six agents drawn from GPT-4o-mini and Gemini-2.5-Flash. We further investigate whether fine-tuning on structured logic puzzles transfers to improved in-game reasoning and gameplay. Across 18 simulated games, agents achieve only four correct wins, indicating difficulty in maintaining consistent deductive reasoning over the course of a full game. Additionally, we find that fine-tuning does not reliably improve performance and, in some cases, appears to increase reasoning volume without improving reasoning precision.

Keywords

Cite

@article{arxiv.2603.17169,
  title  = {How Clued up are LLMs? Evaluating Multi-Step Deductive Reasoning in a Text-Based Game Environment},
  author = {Rebecca Ansell and Autumn Toney-Wails},
  journal= {arXiv preprint arXiv:2603.17169},
  year   = {2026}
}
R2 v1 2026-07-01T11:25:15.365Z