HoloTetSphere: Unified TetSphere Mesh Reconstruction for Physical Simulations
Abstract
Standard pipelines for physics-ready 3D reconstruction rely on a decoupled two-stage paradigm: extracting surface geometry followed by an error-prone tetrahedralization process. While recent Lagrangian methods like TetSphere Splatting attempt to bypass this by directly optimizing volumetric primitives, their homeomorphic constraints prevent topology-adaptive optimization. Consequently, they produce disjoint tetrahedra rather than a single connected mesh, rendering the structures unsuitable for further physical simulations. To address this, we propose a topology-adaptive framework for holistic tetrahedral mesh reconstruction through end-to-end topological and geometric optimization. First, by coupling Gaussian spheres to tetrahedral elements and leveraging edge connections, we estimate a continuous opacity field for differentiable element pruning. Next, jointly minimizing mesh smoothing energy and multi-view Gaussian rendering error drives alternating geometric refinement while preserving topological adaptivity. Consequently, our approach effectively constructs a unified and topologically coherent tetrahedral mesh. Extensive experiments demonstrate that our method outperforms state-of-the-art techniques by achieving superior geometric accuracy and producing coherent, single-connected tetrahedral meshes, thereby effectively bypassing the error-prone conventional tetrahedralization step for reconstructed surface meshes and streamlining downstream physical simulation.
Cite
@article{arxiv.2607.08398,
title = {HoloTetSphere: Unified TetSphere Mesh Reconstruction for Physical Simulations},
author = {YaQiao Dai and Renjiao Yi and Zhirui Gao and Wei Chen and Kai Xu and Chenyang Zhu},
journal= {arXiv preprint arXiv:2607.08398},
year = {2026}
}
Comments
Accepted to ECCV 2026