English

Hierarchical Decision-Making in Population Games

Systems and Control 2025-09-09 v1 Multiagent Systems Systems and Control

Abstract

This paper introduces a hierarchical framework for population games, where individuals delegate decision-making to proxies that act within their own strategic interests. This framework extends classical population games, where individuals are assumed to make decisions directly, to capture various real-world scenarios involving multiple decision layers. We establish equilibrium properties and provide convergence results for the proposed hierarchical structure. Additionally, based on these results, we develop a systematic approach to analyze population games with general convex constraints, without requiring individuals to have full knowledge of the constraints as in existing methods. We present a navigation application with capacity constraints as a case study.

Keywords

Cite

@article{arxiv.2509.05808,
  title  = {Hierarchical Decision-Making in Population Games},
  author = {Yu-Wen Chen and Nuno C. Martins and Murat Arcak},
  journal= {arXiv preprint arXiv:2509.05808},
  year   = {2025}
}
R2 v1 2026-07-01T05:24:36.062Z