English

Generating 3D Terrain with 2D Cellular Automata

Cellular Automata and Lattice Gases 2025-08-22 v2 Artificial Intelligence Graphics

Abstract

This paper explores the use of 2D cellular automata (CA) to generate 3D terrains through a simple additive approach. Experimenting with multiple CA transition rules produced aesthetically interesting, navigable landscapes, suggesting applicability for terrain generation in games.

Keywords

Cite

@article{arxiv.2406.00443,
  title  = {Generating 3D Terrain with 2D Cellular Automata},
  author = {Nuno Fachada and António R. Rodrigues and Diogo de Andrade and Phil Lopes},
  journal= {arXiv preprint arXiv:2406.00443},
  year   = {2025}
}

Comments

The peer-reviewed version of this paper is published in IEEE Xplore at https://doi.org/10.1109/CoG64752.2025.11114361. This version is typeset by the author and differs only in pagination and typographical detail

R2 v1 2026-06-28T16:49:36.175Z