Generating 3D Terrain with 2D Cellular Automata
Cellular Automata and Lattice Gases
2025-08-22 v2 Artificial Intelligence
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Abstract
This paper explores the use of 2D cellular automata (CA) to generate 3D terrains through a simple additive approach. Experimenting with multiple CA transition rules produced aesthetically interesting, navigable landscapes, suggesting applicability for terrain generation in games.
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Cite
@article{arxiv.2406.00443,
title = {Generating 3D Terrain with 2D Cellular Automata},
author = {Nuno Fachada and António R. Rodrigues and Diogo de Andrade and Phil Lopes},
journal= {arXiv preprint arXiv:2406.00443},
year = {2025}
}
Comments
The peer-reviewed version of this paper is published in IEEE Xplore at https://doi.org/10.1109/CoG64752.2025.11114361. This version is typeset by the author and differs only in pagination and typographical detail