English

GamED.AI: A Hierarchical Multi-Agent Framework for Automated Educational Game Generation

Artificial Intelligence 2026-05-11 v3

Abstract

We introduce GamEDAI, a hierarchical multi-agent framework that transforms instructor-provided questions into fully playable, pedagogically grounded educational games validated through formal mechanic contracts. Built on phase-based LangGraph sub-graphs, deterministic Quality Gates, and structured Pydantic schemas, GamEDAI supports two template families encompassing 15 interaction mechanics across spatial reasoning, procedural execution, and higher-order Bloom's Taxonomy objectives. Evaluated on 200 questions spanning five subject domains, the system achieves a 90% validation pass rate, 98.3% schema compliance, and 73% token reduction over ReAct agents ({\sim}73,500 \rightarrow {\sim}19,900 tokens/game) at $0.46 per game. Within this model configuration, these results suggest that phase-bounded architectural structure correlates more strongly with alignment quality than prompting strategy alone. Our demonstration lets attendees generate Bloom's-aligned games from natural language in under 60 seconds, inspect Quality Gate outputs at each pipeline phase, and browse a curated library of 50 games spanning all 15 mechanic types.

Keywords

Cite

@article{arxiv.2604.23947,
  title  = {GamED.AI: A Hierarchical Multi-Agent Framework for Automated Educational Game Generation},
  author = {Shiven Agarwal and Yash Shah and Ashish Raj Shekhar and Priyanuj Bordoloi and Vivek Gupta},
  journal= {arXiv preprint arXiv:2604.23947},
  year   = {2026}
}
R2 v1 2026-07-01T12:36:11.564Z