English

G3Splat: Geometrically Consistent Generalizable Gaussian Splatting

Computer Vision and Pattern Recognition 2025-12-22 v1

Abstract

3D Gaussians have recently emerged as an effective scene representation for real-time splatting and accurate novel-view synthesis, motivating several works to adapt multi-view structure prediction networks to regress per-pixel 3D Gaussians from images. However, most prior work extends these networks to predict additional Gaussian parameters -- orientation, scale, opacity, and appearance -- while relying almost exclusively on view-synthesis supervision. We show that a view-synthesis loss alone is insufficient to recover geometrically meaningful splats in this setting. We analyze and address the ambiguities of learning 3D Gaussian splats under self-supervision for pose-free generalizable splatting, and introduce G3Splat, which enforces geometric priors to obtain geometrically consistent 3D scene representations. Trained on RE10K, our approach achieves state-of-the-art performance in (i) geometrically consistent reconstruction, (ii) relative pose estimation, and (iii) novel-view synthesis. We further demonstrate strong zero-shot generalization on ScanNet, substantially outperforming prior work in both geometry recovery and relative pose estimation. Code and pretrained models are released on our project page (https://m80hz.github.io/g3splat/).

Keywords

Cite

@article{arxiv.2512.17547,
  title  = {G3Splat: Geometrically Consistent Generalizable Gaussian Splatting},
  author = {Mehdi Hosseinzadeh and Shin-Fang Chng and Yi Xu and Simon Lucey and Ian Reid and Ravi Garg},
  journal= {arXiv preprint arXiv:2512.17547},
  year   = {2025}
}

Comments

Project page: https://m80hz.github.io/g3splat/

R2 v1 2026-07-01T08:33:26.098Z