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Fluid Simulation on Vortex Particle Flow Maps

Graphics 2025-05-29 v1 Fluid Dynamics

Abstract

We propose the Vortex Particle Flow Map (VPFM) method to simulate incompressible flow with complex vortical evolution in the presence of dynamic solid boundaries. The core insight of our approach is that vorticity is an ideal quantity for evolution on particle flow maps, enabling significantly longer flow map distances compared to other fluid quantities like velocity or impulse. To achieve this goal, we developed a hybrid Eulerian-Lagrangian representation that evolves vorticity and flow map quantities on vortex particles, while reconstructing velocity on a background grid. The method integrates three key components: (1) a vorticity-based particle flow map framework, (2) an accurate Hessian evolution scheme on particles, and (3) a solid boundary treatment for no-through and no-slip conditions in VPFM. These components collectively allow a substantially longer flow map length (3-12 times longer) than the state-of-the-art, enhancing vorticity preservation over extended spatiotemporal domains. We validated the performance of VPFM through diverse simulations, demonstrating its effectiveness in capturing complex vortex dynamics and turbulence phenomena.

Keywords

Cite

@article{arxiv.2505.21946,
  title  = {Fluid Simulation on Vortex Particle Flow Maps},
  author = {Sinan Wang and Junwei Zhou and Fan Feng and Zhiqi Li and Yuchen Sun and Duowen Chen and Greg Turk and Bo Zhu},
  journal= {arXiv preprint arXiv:2505.21946},
  year   = {2025}
}

Comments

ACM Transactions on Graphics (SIGGRAPH 2025), 24 pages

R2 v1 2026-07-01T02:45:12.302Z