English

Fast Real-Time Shading for Polygonal Hair

Graphics 2023-02-14 v1

Abstract

Though a lot of improvement has been made to hair rendering techniques in the recent years, realistic rendering of hair remains a challenge, especially in real time. In this paper, we propose a fast technique to approximate the shading of hair lighted by an environment map, direct lighting or a global illumination system, without having to render deep opacity maps or requiring additional artistic work.

Keywords

Cite

@article{arxiv.2302.06468,
  title  = {Fast Real-Time Shading for Polygonal Hair},
  author = {Martin Gerard},
  journal= {arXiv preprint arXiv:2302.06468},
  year   = {2023}
}
R2 v1 2026-06-28T08:38:55.269Z