Fast Concurrent Primitives Despite Contention
Abstract
We study the problem of constructing concurrent objects in a setting where processes run in parallel and interact through a shared memory that is subject to write contention. Our goal is to transform hardware primitives that are subject to write contention into ones that handle contention gracefully. We give contention-resolution algorithms for several basic primitives, and analyze them under a relaxed, roughly-synchronous stochastic scheduler, where processes run at roughly the same rate up to a constant factor with high probability. Specifically, we construct read/write registers and CAS registers that have latency w.h.p. under our scheduler model, using hardware read/write registers and, in the case of our CAS construction, one hardware CAS register. Our algorithms guarantee performance even when their operations are invoked by an adaptive adversary that is able to see the entire history of operations so far, including their timing and return values. This allows them to be used as building blocks inside larger programs; using this compositionality property, we obtain several other constructions (LL/SC, fetch-and-increment, bounded max registers, and counters). To complement our constructions, we give a trade-off showing that even under a perfectly synchronous schedule and even if each process only executes one operation, any algorithm that implements any of the primitives that we consider, uses space , and has latency at most with high probability must have expected latency at least .
Cite
@article{arxiv.2604.14530,
title = {Fast Concurrent Primitives Despite Contention},
author = {Michael A. Bender and Guy E. Blelloch and Martin Farach-Colton and Yang Hu and Rob Johnson and Rotem Oshman and Renfei Zhou},
journal= {arXiv preprint arXiv:2604.14530},
year = {2026}
}
Comments
51 pages, 3 figures