Evolutionary Game-Theoretical Analysis for General Multiplayer Asymmetric Games
Abstract
Evolutionary game theory has been a successful tool to combine classical game theory with learning-dynamical descriptions in multiagent systems. Provided some symmetric structures of interacting players, many studies have been focused on using a simplified heuristic payoff table as input to analyse the dynamics of interactions. Nevertheless, even for the state-of-the-art method, there are two limits. First, there is inaccuracy when analysing the simplified payoff table. Second, no existing work is able to deal with 2-population multiplayer asymmetric games. In this paper, we fill the gap between heuristic payoff table and dynamic analysis without any inaccuracy. In addition, we propose a general framework for versus 2-population multiplayer asymmetric games. Then, we compare our method with the state-of-the-art in some classic games. Finally, to illustrate our method, we perform empirical game-theoretical analysis on Wolfpack as well as StarCraft II, both of which involve complex multiagent interactions.
Cite
@article{arxiv.2206.11114,
title = {Evolutionary Game-Theoretical Analysis for General Multiplayer Asymmetric Games},
author = {Xinyu Zhang and Peng Peng and Yushan Zhou and Haifeng Wang and Wenxin Li},
journal= {arXiv preprint arXiv:2206.11114},
year = {2022}
}
Comments
10 pages, 5 figures