English

Evaluating how interactive visualizations can assist in finding samples where and how computer vision models make mistakes

Human-Computer Interaction 2024-03-19 v2 Computer Vision and Pattern Recognition Machine Learning

Abstract

Creating Computer Vision (CV) models remains a complex practice, despite their ubiquity. Access to data, the requirement for ML expertise, and model opacity are just a few points of complexity that limit the ability of end-users to build, inspect, and improve these models. Interactive ML perspectives have helped address some of these issues by considering a teacher in the loop where planning, teaching, and evaluating tasks take place. We present and evaluate two interactive visualizations in the context of Sprite, a system for creating CV classification and detection models for images originating from videos. We study how these visualizations help Sprite's users identify (evaluate) and select (plan) images where a model is struggling and can lead to improved performance, compared to a baseline condition where users used a query language. We found that users who had used the visualizations found more images across a wider set of potential types of model errors.

Keywords

Cite

@article{arxiv.2305.11927,
  title  = {Evaluating how interactive visualizations can assist in finding samples where and how computer vision models make mistakes},
  author = {Hayeong Song and Gonzalo Ramos and Peter Bodik},
  journal= {arXiv preprint arXiv:2305.11927},
  year   = {2024}
}

Comments

Hayeong Song, Gonzalo Ramos, and Peter Bodik. "Evaluating how interactive visualizations can assist in finding samples where and how computer vision models make mistakes" 2024 IEEE Pacific Visualization Symposium (PacificVis). Ieee, 2024

R2 v1 2026-06-28T10:39:37.625Z