English

Efficient GPU Implementation of Particle Interactions with Cutoff Radius and Few Particles per Cell

Distributed, Parallel, and Cluster Computing 2024-06-25 v1

Abstract

This paper presents novel approaches to parallelizing particle interactions on a GPU when there are few particles per cell and the interactions are limited by a cutoff distance. The paper surveys classical algorithms and then introduces two alternatives that aim to utilize shared memory. The first approach copies the particles of a sub-box, while the second approach loads particles in a pencil along the X-axis. The different implementations are compared on three GPU models using Cuda and Hip. The results show that the X-pencil approach can provide a significant speedup but only in very specific cases.

Keywords

Cite

@article{arxiv.2406.16091,
  title  = {Efficient GPU Implementation of Particle Interactions with Cutoff Radius and Few Particles per Cell},
  author = {David Algis and Berenger Bramas and Emmanuelle Darles and Lilian Aveneau},
  journal= {arXiv preprint arXiv:2406.16091},
  year   = {2024}
}

Comments

https://gitlab.inria.fr/bramas/gpu-particle-interaction

R2 v1 2026-06-28T17:16:19.514Z