Dispersive Vertex Guarding for Simple and Non-Simple Polygons
Abstract
We study the Dispersive Art Gallery Problem with vertex guards: Given a polygon , with pairwise geodesic Euclidean vertex distance of at least , and a rational number ; decide whether there is a set of vertex guards such that is guarded, and the minimum geodesic Euclidean distance between any two guards (the so-called dispersion distance) is at least . We show that it is NP-complete to decide whether a polygon with holes has a set of vertex guards with dispersion distance . On the other hand, we provide an algorithm that places vertex guards in simple polygons at dispersion distance at least . This result is tight, as there are simple polygons in which any vertex guard set has a dispersion distance of at most .
Cite
@article{arxiv.2406.05861,
title = {Dispersive Vertex Guarding for Simple and Non-Simple Polygons},
author = {Sándor P. Fekete and Joseph S. B. Mitchell and Christian Rieck and Christian Scheffer and Christiane Schmidt},
journal= {arXiv preprint arXiv:2406.05861},
year = {2024}
}
Comments
13 pages, 14 figures; accepted at the 36th Canadian Conference on Computational Geometry (CCCG 2024)