Computing the Geometric Intersection Number of Curves
Abstract
The geometric intersection number of a curve on a surface is the minimal number of self-intersections of any homotopic curve, i.e. of any curve obtained by continuous deformation. Given a curve represented by a closed walk of length at most on a combinatorial surface of complexity we describe simple algorithms to (1) compute the geometric intersection number of in time, (2) construct a curve homotopic to that realizes this geometric intersection number in time, (3) decide if the geometric intersection number of is zero, i.e. if is homotopic to a simple curve, in time. The algorithms for (2) and (3) are restricted to orientable surfaces, but the algorithm for (1) is also valid on non-orientable surfaces. To our knowledge, no exact complexity analysis had yet appeared on those problems. An optimistic analysis of the complexity of the published algorithms for problems (1) and (3) gives at best a time complexity on a genus surface without boundary. No polynomial time algorithm was known for problem (2) for surfaces without boundary. Interestingly, our solution to problem (3) provides a quasi-linear algorithm to a problem raised by Poincar\'e more than a century ago. Finally, we note that our algorithm for problem (1) extends to computing the geometric intersection number of two curves of length at most in time.
Cite
@article{arxiv.1511.09327,
title = {Computing the Geometric Intersection Number of Curves},
author = {Vincent Despré and Francis Lazarus},
journal= {arXiv preprint arXiv:1511.09327},
year = {2019}
}
Comments
59 pages, 33 figures, revised version accepted to Journal of the ACM. The time complexity for testing if a curve is homotopic to a simple one has been reduced to $O(n + \ell\log \ell)$