English

Compressed Skinning for Facial Blendshapes

Graphics 2024-07-08 v2

Abstract

We present a new method to bake classical facial animation blendshapes into a fast linear blend skinning representation. Previous work explored skinning decomposition methods that approximate general animated meshes using a dense set of bone transformations; these optimizers typically alternate between optimizing for the bone transformations and the skinning weights.We depart from this alternating scheme and propose a new approach based on proximal algorithms, which effectively means adding a projection step to the popular Adam optimizer. This approach is very flexible and allows us to quickly experiment with various additional constraints and/or loss functions. Specifically, we depart from the classical skinning paradigms and restrict the transformation coefficients to contain only about 10% non-zeros, while achieving similar accuracy and visual quality as the state-of-the-art. The sparse storage enables our method to deliver significant savings in terms of both memory and run-time speed. We include a compact implementation of our new skinning decomposition method in PyTorch, which is easy to experiment with and modify to related problems.

Keywords

Cite

@article{arxiv.2406.11597,
  title  = {Compressed Skinning for Facial Blendshapes},
  author = {Ladislav Kavan and John Doublestein and Martin Prazak and Matthew Cioffi and Doug Roble},
  journal= {arXiv preprint arXiv:2406.11597},
  year   = {2024}
}
R2 v1 2026-06-28T17:08:44.430Z