English

ATLASrift - a Virtual Reality application

Instrumentation and Detectors 2015-11-03 v1 High Energy Physics - Experiment

Abstract

We present ATLASrift - a Virtual Reality application that provides an interactive, immersive visit to ATLAS experiment. We envision it being used in two different ways: first as an educational and outreach tool - for schools, universities, museums and interested individuals, and secondly as an event viewer for ATLAS physicists - for them it will provide a much better spatial awareness of an event, track and jet directions, occupancies and interactions with detector structures. Using it, one can learn about the experiment as a whole, visit individual sub-detectors, view real interactions, or take a scripted walkthrough explaining questions physicists are trying to answer. We briefly describe our platform of choice - OculusRift VR system, the development environment - UnrealEngine, and, in detail, the numerous technically demanding requirements that had to be fulfilled in order to provide a comfortable user experience. Plans for future versions include making the experience social by adding multi-user/virtual presence options, event animation, interactive virtual demonstrations of key high energy physics concepts, or detector operating principles.

Keywords

Cite

@article{arxiv.1511.00047,
  title  = {ATLASrift - a Virtual Reality application},
  author = {Ilija Vukotic and Edward Moyse and Riccardo Maria Bianchi},
  journal= {arXiv preprint arXiv:1511.00047},
  year   = {2015}
}

Comments

Presentation at the DPF 2015 Meeting of the American Physical Society Division of Particles and Fields, Ann Arbor, Michigan, August 4-8, 2015

R2 v1 2026-06-22T11:33:34.700Z