Robotic exploration in large-scale environments is computationally demanding due to the high overhead of processing extensive frontiers. This article presents an OctoMap-based frontier exploration algorithm with predictable, asymptotically bounded performance. Unlike conventional methods whose complexity scales with environment size, our approach maintains a complexity of O(∣F∣), where ∣F∣ is the number of frontiers. This is achieved through strategic forward and inverse sensor modeling, which enables approximate yet efficient frontier detection and maintenance. To further enhance performance, we integrate a Bayesian regressor to estimate information gain, circumventing the need to explicitly count unknown voxels when prioritizing viewpoints. Simulations show the proposed method is more computationally efficient than the existing OctoMap-based methods and achieves computational efficiency comparable to baselines that are independent of OctoMap. Specifically, the Bayesian-enhanced framework achieves up to a 54% improvement in total exploration time compared to standard deterministic frontier-based baselines across varying spatial scales, while guaranteeing task completion. Real-world experiments confirm the computational bounds as well as the effectiveness of the proposed enhancement.
@article{arxiv.2604.03008,
title = {Asymptotically-Bounded 3D Frontier Exploration enhanced with Bayesian Information Gain},
author = {John Lewis and Meysam Basiri and Pedro U. Lima},
journal= {arXiv preprint arXiv:2604.03008},
year = {2026}
}
Comments
Submitted for review to IEEE Robotics and Automation Letters (RA-L)