Adversarial Learning Game for Intrusion Detection in Quantum Key Distribution
Abstract
While Quantum Key Distribution (QKD) provides information-theoretic security, the transition from theory to physical hardware introduces side-channel vulnerabilities that traditional error metrics often fail to characterize. This paper presents a high-fidelity simulation framework for intrusion detection in decoy-state QKD, modeled as a minimax game between a learning-based defender and a physically constrained, adaptive adversary. The defender utilizes block-level telemetry (comprising decoy-state residuals, timing-histogram moments, and detector imbalances) to trigger alarms that gate key distillation . Unlike heuristic thresholds, our optimization objective is strictly operational: missed detections are penalized based on the resulting degradation of the finite-key secret fraction calculated via three-intensity decoy estimators and entropy-accumulation (EAT) penalties. The emulated adversary performs an automated search over time-shift, detector-blinding, photon number splitting (PNS), and Trojan-horse families, subject to hardware-limited feasibility bands. Concurrently, the defender co-trains one-class and temporal detectors (LSTM/TCN) using hard-negative mining to minimize the missed-attack rate at a calibrated false-alarm rate (). Under adaptive attack scenarios, the system preserves of the honest finite-key rate while discarding only approximately of traffic, representing a net gain of percentage points in usable secret bits over non-adversarial baselines. These results demonstrate that optimizing detection directly for secret-bit retention provides a robust, physically grounded layer of defense against adaptive side-channel strategies in practical QKD deployments.
Cite
@article{arxiv.2603.03502,
title = {Adversarial Learning Game for Intrusion Detection in Quantum Key Distribution},
author = {Noureldin Mohamed and Saif Al-Kuwari},
journal= {arXiv preprint arXiv:2603.03502},
year = {2026}
}