English

A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning

Artificial Intelligence 2017-11-08 v2 Computer Science and Game Theory Machine Learning Multiagent Systems

Abstract

To achieve general intelligence, agents must learn how to interact with others in a shared environment: this is the challenge of multiagent reinforcement learning (MARL). The simplest form is independent reinforcement learning (InRL), where each agent treats its experience as part of its (non-stationary) environment. In this paper, we first observe that policies learned using InRL can overfit to the other agents' policies during training, failing to sufficiently generalize during execution. We introduce a new metric, joint-policy correlation, to quantify this effect. We describe an algorithm for general MARL, based on approximate best responses to mixtures of policies generated using deep reinforcement learning, and empirical game-theoretic analysis to compute meta-strategies for policy selection. The algorithm generalizes previous ones such as InRL, iterated best response, double oracle, and fictitious play. Then, we present a scalable implementation which reduces the memory requirement using decoupled meta-solvers. Finally, we demonstrate the generality of the resulting policies in two partially observable settings: gridworld coordination games and poker.

Keywords

Cite

@article{arxiv.1711.00832,
  title  = {A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning},
  author = {Marc Lanctot and Vinicius Zambaldi and Audrunas Gruslys and Angeliki Lazaridou and Karl Tuyls and Julien Perolat and David Silver and Thore Graepel},
  journal= {arXiv preprint arXiv:1711.00832},
  year   = {2017}
}

Comments

Camera-ready copy of NIPS 2017 paper, including appendix

R2 v1 2026-06-22T22:34:17.707Z