A technique for solving the polygon inclusion problems
Abstract
We propose a technique called Rotate-and-Kill for solving the polygon inclusion and circumscribing problems. By applying this technique, we obtain time algorithms for computing (1) the maximum area triangle in a given -sided convex polygon , (2) the minimum area triangle enclosing , (3) the minimum area triangle enclosing touching edge-to-edge, i.e. the minimum area triangle that is the intersection of three half-planes out of the half-planes defining , and (4) the minimum perimeter triangle enclosing touching edge-to-edge. Our algorithm for computing the maximum area triangle is simpler than the alternatives given in [Chandran and Mount, IJCGA'92] and [Kallus, arXiv'17]. Our algorithms for computing the minimum area or perimeter triangle enclosing touching edge-to-edge improve the or time algorithms given in [Boyce \emph{et al.}, STOC'82], [Aggarwal \emph{et al.}, Algorithmica'87], [Aggarwal and J. Park., FOCS'88], [Aggarwal \emph{et al.}, DCG'94], and [Schieber, SODA'95].
Cite
@article{arxiv.1707.04071,
title = {A technique for solving the polygon inclusion problems},
author = {Kai Jin and Taikun Zhu and Ruixi Luo},
journal= {arXiv preprint arXiv:1707.04071},
year = {2024}
}