A near optimal algorithm for finding Euclidean shortest path in polygonal domain
Computational Geometry
2010-12-01 v1
Abstract
We present an algorithm to find an {\it Euclidean Shortest Path} from a source vertex to a sink vertex in the presence of obstacles in . Our algorithm takes time and space. Here, is the time to triangulate the polygonal region, is the number of obstacles, and is the number of vertices. This bound is close to the known lower bound of time and space. Our approach involve progressing shortest path wavefront as in continuous Dijkstra-type method, and confining its expansion to regions of interest.
Cite
@article{arxiv.1011.6481,
title = {A near optimal algorithm for finding Euclidean shortest path in polygonal domain},
author = {Rajasekhar Inkulu and Sanjiv Kapoor and S. N. Maheshwari},
journal= {arXiv preprint arXiv:1011.6481},
year = {2010}
}
Comments
50 pages