English

A mean-field game model for homogeneous flocking

Adaptation and Self-Organizing Systems 2018-06-22 v3 Systems and Control Dynamical Systems Optimization and Control

Abstract

Empirically derived continuum models of collective behavior among large populations of dynamic agents are a subject of intense study in several fields, including biology, engineering and finance. We formulate and study a mean-field game model whose behavior mimics an empirically derived non-local homogeneous flocking model for agents with gradient self-propulsion dynamics. The mean-field game framework provides a non-cooperative optimal control description of the behavior of a population of agents in a distributed setting. In this description, each agent's state is driven by optimally controlled dynamics that result in a Nash equilibrium between itself and the population. The optimal control is computed by minimizing a cost that depends only on its own state, and a mean-field term. The agent distribution in phase space evolves under the optimal feedback control policy. We exploit the low-rank perturbative nature of the non-local term in the forward-backward system of equations governing the state and control distributions, and provide a linear stability analysis demonstrating that our model exhibits bifurcations similar to those found in the empirical model. The present work is a step towards developing a set of tools for systematic analysis, and eventually design, of collective behavior of non-cooperative dynamic agents via an inverse modeling approach.

Keywords

Cite

@article{arxiv.1803.05250,
  title  = {A mean-field game model for homogeneous flocking},
  author = {Piyush Grover and Kaivalya Bakshi and Evangelos A. Theodorou},
  journal= {arXiv preprint arXiv:1803.05250},
  year   = {2018}
}

Comments

Revised to incorporate reviewers' suggestions. Accepted to Chaos journal

R2 v1 2026-06-23T00:52:50.005Z