English

A goal-driven ruin and recreate heuristic for the 2D variable-sized bin packing problem with guillotine constraints

Computational Geometry 2025-08-28 v1

Abstract

This paper addresses the two-dimensional bin packing problem with guillotine constraints. The problem requires a set of rectangular items to be cut from larger rectangles, known as bins, while only making use of edge-to-edge (guillotine) cuts. The goal is to minimize the total bin area needed to cut all required items. This paper also addresses variants of the problem which permit 90{\deg} rotation of items and/or a heterogeneous set of bins. A novel heuristic is introduced which is based on the ruin and recreate paradigm combined with a goal-driven approach. When applying the proposed heuristic to benchmark instances from the literature, it outperforms the current state-of-the-art algorithms in terms of solution quality for all variants of the problem considered.

Keywords

Cite

@article{arxiv.2508.19306,
  title  = {A goal-driven ruin and recreate heuristic for the 2D variable-sized bin packing problem with guillotine constraints},
  author = {Jeroen Gardeyn and Tony Wauters},
  journal= {arXiv preprint arXiv:2508.19306},
  year   = {2025}
}

Comments

24 pages, 8 figures

R2 v1 2026-07-01T05:07:23.523Z