English

A fast spectral method for the Boltzmann collision operator with general collision kernels

Numerical Analysis 2016-10-04 v1

Abstract

We propose a simple fast spectral method for the Boltzmann collision operator with general collision kernels. In contrast to the direct spectral method \cite{PR00, GT09} which requires O(N6)O(N^6) memory to store precomputed weights and has O(N6)O(N^6) numerical complexity, the new method has complexity O(MN4logN)O(MN^4\log N), where NN is the number of discretization points in each of the three velocity dimensions and MM is the total number of discretization points on the sphere and MN2M\ll N^2. Furthermore, it requires no precomputation for the variable hard sphere (VHS) model and only O(MN4)O(MN^4) memory to store precomputed functions for more general collision kernels. Although a faster spectral method is available \cite{MP06} (with complexity O(MN3logN)O(MN^3\log N)), it works only for hard sphere molecules, thus limiting its use for practical problems. Our new method, on the other hand, can apply to arbitrary collision kernels. A series of numerical tests is performed to illustrate the efficiency and accuracy of the proposed method.

Keywords

Cite

@article{arxiv.1610.00397,
  title  = {A fast spectral method for the Boltzmann collision operator with general collision kernels},
  author = {Irene M. Gamba and Jeffrey R. Haack and Cory D. Hauck and Jingwei Hu},
  journal= {arXiv preprint arXiv:1610.00397},
  year   = {2016}
}
R2 v1 2026-06-22T16:08:22.207Z